• Godot 4 + C# Pitfall Notes: Five Deep Traps, with a Cheat Sheet and Minimal Reproductions

    #Godot#C##.NET#Compiler#Engineering

    Five of the most subtle Godot 4 + C# traps (script loading, config overwrites, build pollution, test runs, naming conflicts), with source-level root-cause analysis, a cheat sheet, and engineering scaffolding — for developers who can already compile and run.

  • Vue 3 Component Library TypeScript Props Export: A Deceptively Simple Trap

    #Vue#TypeScript#Engineering

    A deep dive into the contract gap between the Vue SFC compiler and TypeScript module resolution, revealing why `export type { ButtonProps } from './Button.vue'` fails in consumer projects — and the complete fix.

  • MCP stdio Protocol's 3 Hidden Traps: When All Unit Tests Pass but the MCP Server Won't Respond

    #TypeScript#LLM#Engineering

    A deep dive into three hidden traps of the MCP stdio protocol, recording a real debugging journey — from 401 green tests to a completely unresponsive server — tracing the root cause to three fatal bugs: process.exit(), stdout pollution, and an async race, plus an end-to-end testing solution.

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